To design a 3D catcher for a marble in a roller coaster construction
- Age group 10-12
- /Age group 13+
- /Age group 9-13
- /All
- /Subject biology
- /Subject history
- /Subject math
- /Subject Physics
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Visualising – touching and drawing
Feel an object blind and then draw it.
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Printing Pursuit
Explore probability and game theory through designing a 3D game
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From 2D thinking to 3D printing
Working with a 3D-printer forms a challenge to give children insight in the different stages of designing.
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Working to a sustainable community
Teaching sustainability through play and storytelling. The 3D-printer is a tool to stimulate this.
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Pumpkin Head
Model in clay, then 3D scan and produce a computer printable model
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Hamburg 3000
Converting handcrafted 3D models to 3D computer models
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Interpreting History
Interpret History with the use of 3D objects
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Geographic Buildings
To explore geographic mapping of objects
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Shapes with Maths
Understand the mathematical coordinates of three dimensional space through 3D printing.